dnd

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Rule Reminders

Spellcasting Material Components

Combat

Name To Hit Damage
Unarmed Strike Strength Mod + Proficency 1 + Strength Mod bludgeoning
Improvised Weapon Strength Mod d4 + Strength Mod bludgeoning
Improvised Weapon (Thrown) Dexterity Mod d4 bludgeoning

Attack Replacements

HomeRule All players may benefit from the ‘Restrain’ maneuver from the Grapple Feat

You can use your action to try to pin a creature Grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both Restrained until the grapple ends.

Restrained:

  • A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
  • Attack rolls against the creature have advantage, and the creature’s Attack rolls have disadvantage.
  • The creature has disadvantage on Dexterity Saving Throws.

Movement

Out Of Combat

Resting

For the purposes of a short or long rest, rest is considered to be generally sedentiary actions that usually involve sitting, and doing nothing that requires intense focus.

Donning and Doffing Armor

Category Don Doff
Light Armor 1 minute 1 minute
Medium Armor 5 minutes 1 minute
Heavy Armor 10 minutes 5 minutes
Shield 1 action 1 action

Exhaustion

Effects

Level Effect
1 disadvantage on ability checks
2 Speed halved
3 disadvantage on all attack rolls & saving throws
4 Max HP halved
5 Speed reduced to 0
6 Death

Getting it

Removing it