d100 | DICE | EFFECTS |
---|---|---|
0-30 | 2x | 1 ON DMG DICE COUNTS AS MAX DMG |
31-45 | ” | FREE ATTACK WITH SAME WEAPON (OR REGAIN SPELL SLOT) |
46-60 | ” | TARGET FUMBLES |
61-68 | 3x | 1 ON DMG DICE COUNTS AS MAX DMG |
69-72 | ” | FREE ATTACK WITH SAME WEAPON (OR REGAIN SPELL SLOT) |
73-76 | ” | TARGET FUMBLES |
77-81 | 4x | 1 ON DMG DICE COUNTS AS MAX DMG |
82-83 | ” | FREE ATTACK WITH SAME WEAPON (OR REGAIN SPELL SLOT) |
84-85 | ” | TARGET FUMBLES |
86-89 | 2x | TARGET -1 AC UNTIL ARMOR HEALED/REPAIRED |
90-94 | ” | TARGET BLINDED FOR d6 ROUNDS (IF APP) |
95-96 | ” | SEVER AN APPENDAGE (IF APP). |
97-99 | ” | TARGET STUNNED FOR d6 ROUNDS (IF APP) |
00 | INSTANT DOWN/DEATH (IF APP) |
Note: Regaining a spell slot applies only when casting a spell that involved using a spell slot. The spell slot regained is of a level lower than the original spell was cast, and can be at maximum a 5th level Spell Slot.
d100 | EFFECTS |
---|---|
01-09 | DROP WEAPON (OR CASTER AIDE) AT FEET |
10-17 | DROP WEAPON (OR CASTER AIDE) 10’ |
18-23 | DROP WEAPON (OR CASTER AIDE) 20’ |
24-27 | DROP WEAPON (OR CASTER AIDE) 30’ |
28-37 | FALL PRONE |
38-45 | FALL PRONE, DROP WEAPON (OR CASTER AIDE) AT FEET |
46-51 | FALL PRONE, DROP WEAPON (OR CASTER AIDE) 10’ |
52-55 | FALL PRONE, DROP WEAPON (OR CASTER AIDE) 20’ |
56-57 | FALL PRONE, DROP WEAPON (OR CASTER AIDE) 30’ |
58-62 | LOSE INITIATIVE UNTIL EONT |
63-68 | ALL ROLLS HAVE DISADVANTAGE UNTIL EONT |
69-73 | GRANT NEAREST OPPONENT FREE ATTACK |
74-78 | HIT SELF FOR REGULAR DAMAGE. |
79-84 | GRANT AUTOMATIC HIT ON NEXT ATTACK. ROLL FOR CRIT |
85-88 | GRANT AUTOMATIC HIT ON ALL ATTACKS UNTIL EONT. ROLL FOR CRIT |
89-93 | NO ATTACK UNTIL EOT |
94-96 | NO ATTACK UNTIL EONT |
97-98 | NEAREST OPPONENT (OR ATTACKER) IMMEDIATELY CRITS YOU |
99 | WEAPON BREAKS. (IF NOT APPLICABLE, TREAT AS 98) |
00 | AUTOMATIC HIT CLOSEST ALLY. ROLL FOR CRIT. (IF NOT APPLICABLE, TREAT AS 99.) |
Note: “CASTER AIDE” refers to a Focus, Component Pouch, or other item used in the casting of a Spell Note: EOT = End of Turn, EONT = End of Next Turn